AI Insights · Timothy · April 2022
Top 5 First Person Games on iOS in Chile: Q1 2022 Performance
Discover the performance trends of the top 5 first-person games on iOS in Chile during Q1 2022, including weekly downloads, revenue, and active users.
During the first quarter of 2022, the top 5 first-person games on iOS in Chile showed varying performance trends in terms of weekly downloads, revenue, and active users. Here’s a closer look at the data from Sensor Tower.
Call of Duty®: Mobile by Activision Publishing, Inc. experienced significant fluctuations in its weekly revenue, peaking at around $40.2K in the last week of March. Weekly downloads saw a gradual decline from 4.8K at the beginning of January to about 3.5K by the end of March. The app's weekly active users also showed a downward trend, starting at 63.9K and dropping to approximately 54.7K by the end of the quarter.
Minecraft from Mojang had a notable decrease in weekly revenue over the quarter, starting at around $8.7K and ending at approximately $4.7K. Weekly downloads remained relatively stable but low, fluctuating around 260 downloads per week. The weekly active users also saw a decline, from 29.7K at the start of January to about 23.9K by the end of March.
Sniper 3D: Gun Shooting Games by Wildlife Studios showed a stable but modest revenue trend, peaking at around $2.1K in mid-January. Weekly downloads varied, with a high of 1.9K in early January and a low of about 900 in early March. The app’s weekly active users saw a slight decline, from 7K at the end of December to around 6K by the end of March.
Cooking Madness-Kitchen Frenzy by ZenLife Games Pte. Ltd. had a significant drop in both revenue and downloads. Revenue started at about $2.5K and fell to around $380 by the end of March. Downloads saw a sharp decline from 1.5K in late December to single digits in March. The weekly active users also decreased from 9.2K in early January to about 2.8K by the end of March.
Fishing Clash: Sport Simulator by Ten Square Games S.A. showed a varied revenue trend, peaking at around $1.1K in late March. Weekly downloads remained low, with a peak of 73 downloads in mid-March. The app’s weekly active users showed minor fluctuations, ending the quarter at around 70 users.
For more detailed insights and data on app performance, visit Sensor Tower.